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I Rune
Weapons & Gloves +15% Enhanced Damage Helm, Wands, Staves & Boots +15 Defense Shields, Armors & Belts +15 Defense
U Rune
Weapons & Gloves +75 to Attack Rating vs Undead, +75% Damage vs Undead Helm, Wands, Staves & Boots 10% Faster Run/Walk Shields, Armors & Belts 7% Increased Chance of Blocking
Shi Rune
Weapons & Gloves +3 Mana After Each Kill Helm, Wands, Staves & Boots +3 Mana After Each Kill Shields, Armors & Belts +3 Mana After Each Kill
Ka Rune
Weapons & Gloves Knockback Helm, Wands, Staves & Boots +30 Defense vs Missile Shields, Armors & Belts +45 Defense vs Missile
N Rune
Weapons & Gloves -15 to Monster Defense per Hit Helm, Wands, Staves & Boots Regenerate Mana +15% Shields, Armors & Belts Regenerate Mana +20%
Ku Rune
Weapons & Gloves +9 to Maximum Damage Helm, Wands, Staves & Boots 15% Damage Taken Is Added To Mana Shields, Armors & Belts 20% Damage Taken Is Added To Mana
Yo Rune
Weapons & Gloves Adds 75 Poison Damage Over 5 Seconds Helm, Wands, Staves & Boots Poison Resist +30% Shields, Armors & Belts Poison Resist +35%
Ki Rune
Weapons & Gloves Adds 5-30 Fire Damage Helm, Wands, Staves & Boots Fire Resist +30% Shields, Armors & Belts Fire Resist +35%
Ri Rune
Weapons & Gloves Adds 1-50 Lightning Damage Helm, Wands, Staves & Boots Lightning Resist +30% Shields, Armors & Belts Lightning Resist +35%
Mi Rune
Weapons & Gloves Adds 4-20 Cold Damage (3 seconds) Helm, Wands, Staves & Boots Cold Resist +30% Shields, Armors & Belts Cold Resist +35%
Ya Rune
Weapons & Gloves 7% Life Stolen Per Hit Helm, Wands, Staves & Boots Attack Takes Damage of 75 Shields, Armors & Belts Attacker Takes Damage of 100
A Rune
Weapons & Gloves +9 to Minimum Damage Helm, Wands, Staves & Boots Damage Reduced by 4 Shields, Armors & Belts Damage Reduced by 6
Tsu Rune
Weapons & Gloves 20% Increased Attack Speed Helm, Wands, Staves & Boots 20% Faster Hit Recovery Shields, Armors & Belts 20% Faster Block Rate
Chi Rune
Weapons & Gloves Replenish Life +8 Helm, Wands, Staves & Boots Replenish Life +8 Shields, Armors & Belts Replenish Life +10
Sa Rune
Weapons & Gloves Requirements -20% Helm, Wands, Staves & Boots Requirements -15% Shields, Armors & Belts Requirements -15%
Yu Rune
Weapons & Gloves +10 to Vitality Helm, Wands, Staves & Boots +10 to Vitality Shields, Armors & Belts +10 to Vitality
Ke Rune
Weapons & Gloves +10 to Energy Helm, Wands, Staves & Boots +10 to Energy Shields, Armors & Belts +10 to Energy
E Rune
Weapons & Gloves +10 to Dexterity Helm, Wands, Staves & Boots +10 to Dexterity Shields, Armors & Belts +10 to Dexterity
Ko Rune
Weapons & Gloves +10 to Strength Helm, Wands, Staves & Boots +10 to Strength Shields, Armors & Belts +10 to Strength
Ra Rune
Weapons & Gloves 75% Extra Gold From Monsters Helm, Wands, Staves & Boots 50% Extra Gold From Monsters Shields, Armors & Belts 50% Extra Gold From Monsters
O Rune
Weapons & Gloves +100 to Attack Rating vs Demons, +100% Damage vs Demons Helm, Wands, Staves & Boots +30% Enhanced Defense Shields, Armors & Belts +35% Enhanced Defense
Ho Rune
Weapons & Gloves 25% Chance of Open Wounds Helm, Wands, Staves & Boots All Resistances +16% Shields, Armors & Belts All Resistances +22%
Me Rune
Weapons & Gloves Prevents Monster Heal Helm, Wands, Staves & Boots Magic Damage Reduced by 4 Shields, Armors & Belts Magic Damage Reduced by 6
Ru Rune
Weapons & Gloves 30% Better Chance of Getting Magic Items Helm, Wands, Staves & Boots 25% Better Chance of Getting Magic Items Shields, Armors & Belts 25% Better Chance of Getting Magic Items
Ta Rune
Weapons & Gloves 20% Bonus to Attack Rating Helm, Wands, Staves & Boots +5% to Maximum Poison Resist Shields, Armors & Belts +5% to Maximum Poison Resist
To Rune
Weapons & Gloves 7% Mana Stolen Per Hit Helm, Wands, Staves & Boots +5% to Maximum Fire Resist Shields, Armors & Belts +5% to Maximum Fire Resist
Wa Rune
Weapons & Gloves +50% Enhanced Damage Helm, Wands, Staves & Boots +5% to Maximum Cold Resist Shields, Armors & Belts +5% to Maximum Cold Resist
Ha Rune
Weapons & Gloves 20% Deadly Strike Helm, Wands, Staves & Boots +5% to Maximum Lightning Resist Shields, Armors & Belts +5% to Maximum Lightning Resist
Na Rune
Weapons & Gloves Hit Blinds Target Helm, Wands, Staves & Boots Increase Max Mana 10% Shields, Armors & Belts +50 to Mana
Ni Rune
Weapons & Gloves 20% Chance of Crushing Blow Helm, Wands, Staves & Boots Damage Reduced by 8% Shields, Armors & Belts Damage Reduced by 10%
Se Rune
Weapons & Gloves Ignore Target's Defense Helm, Wands, Staves & Boots Increase Max Life 10% Shields, Armors & Belts +50 To Life
Fu Rune
Weapons & Gloves Freeze Target +2 Helm, Wands, Staves & Boots Cannot Be Frozen Shields, Armors & Belts Cannot Be Frozen
Ma Rune
Weapons & Gloves +1 to Life (Based On Character Level) Helm, Wands, Staves & Boots +1.25 to Life (Based On Character Level) Shields, Armors & Belts +1.5 to Life (Based On Character Level)
Hi Rune
Weapons & Gloves +1 to Mana (Based On Character Level) Helm, Wands, Staves & Boots +1.25 to Mana (Based On Character Level) Shields, Armors & Belts +1.5 to Mana (Based On Character Level)
Mo Rune
Weapons & Gloves +0.25 to Strength (Based On Character Level) Helm, Wands, Staves & Boots +0.25 to Strength (Based On Character Level) Shields, Armors & Belts +0.25 to Strength (Based On Character Level)
No Rune
Weapons & Gloves +0.25 to Dexterity (Based On Character Level) Helm, Wands, Staves & Boots +0.25 to Dexterity (Based On Character Level) Shields, Armors & Belts +0.25 to Dexterity (Based On Character Level)
Te Rune
Weapons & Gloves +0.25 to Vitality (Based On Character Level) Helm, Wands, Staves & Boots +0.25 to Vitality (Based On Character Level) Shields, Armors & Belts +0.25 to Vitality (Based On Character Level)
Ro Rune
Weapons & Gloves +0.25 to Energy (Based On Character Level) Helm, Wands, Staves & Boots +0.25 to Energy (Based On Character Level) Shields, Armors & Belts +0.25 to Energy (Based On Character Level)
So Rune
Weapons & Gloves +2.5 to Maximum Fire Damage (Based On Character Level) Helm, Wands, Staves & Boots Resist Fire +0.5% (Based On Character Level) Shields, Armors & Belts Fire Abosrb +0.25 (Based On Character Level)
Mu Rune
Weapons & Gloves +1.5 to Maximum Cold Damage (Based On Character Level) Helm, Wands, Staves & Boots Resist Cold +0.5% (Based On Character Level) Shields, Armors & Belts Cold Absorb +0.25 (Based On Character Level)
Ne Rune
Weapons & Gloves +2 to Maximum Poison Damage (Based On Character Level) Helm, Wands, Staves & Boots Resist Poison +0.5% (Based On Character Level) Shields, Armors & Belts Poison Absorb +0.25 (Based On Character Level)
Re Rune
Weapons & Gloves +3 to Maximum Lightning Damage (Based On Character Level) Helm, Wands, Staves & Boots Resist Lightning +0.5% (Based On Character Level) Shields, Armors & Belts Lightning Absorb +0.25 (Based On Character Level)
Su Rune
Weapons & Gloves +4 to Attack Rating (Based On Character Level) Helm, Wands, Staves & Boots +1 Defense (Based On Character Level) Shields, Armors & Belts +2 Defense (Based On Character Level)
He Rune
Weapons & Gloves +1 to Maximum Damage (Based On Character Level) Helm, Wands, Staves & Boots Attacker Takes Damage of 5 (Based On Character Level) Shields, Armors & Belts Attacker Takes Damage of 7.5 (Based On Character Level)
Nu Rune
Weapons & Gloves +15 to Strength, +15 to Dexterity, +15 to Vitality Helm, Wands, Staves & Boots +15 to Dexterity, +15 to Vitality, +15 to Energy Shields, Armors & Belts +15 to Strength, +15 to Dexterity, +15 to Vitality
Wo Rune
Weapons & Gloves Indestructible Helm, Wands, Staves & Boots Indestructible Shields, Armors & Belts Indestructible
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